Archive for the ‘arcane’ Tag

Commander Keen Discovery!   Leave a comment

Those who recognize the source of my header image will probably have realized that I’m a big fan of ye old DOS games from the early nineties. Of recent I’ve been playing Commander Keen 4 (darn those dopefish), an absolutely classic side scrolling platformer. I’ve played commander keen for a very long time, but today I just made an amazing discovery. You can actually kill the moving fake stone things! I always thought that they were impossible to kill, so I’ve gotten used to tricks like making them drop into holes and pits. The trick is to shoot them while they are jumping at you, that way their sensitive bellies are exposed and able to be stunned by Keen’s weapon.

Anyway, here’s a short sequence of images to demonstrate the method:

Get the rock to attack you, by turning away from it, but move so that you will be out of the range of it's jump

Then turn and shoot it while it is still in the air

It should now lie there, looking stunned

Posted 02/07/2010 by Emmanuel Jacyna in Games, Uncategorized

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More pong updates   Leave a comment

My Curses based pong clone is coming along rather nicely, I’ve made many improvements to the codebase, and also added a proper interface.

See the ball and paddle? They move!

Changes:

  • Added menu system
  • Added “fancy” background in the menu
  • Added proper build system
  • Added  the ability to customize the size of the playing field
  • Tidied up the code
  • Messed it up a bit more :D

It’s been a very educational experience working with ncurses and C, which are both very new to me, but I’m getting better at interpreting gcc’s error messages… often 10 lines of error can be generated by something as simple as a missed closing bracket! I also finally got around to writing a makefile for the project, which simplifies the task of building it quite a lot. make debug is all I need to get debuggable code ready.

That’s all for now, I plan to post something on the actual game mechanics sometime soon, as always, you can enjoy the game by grabbing it from github

Posted 01/07/2010 by Emmanuel Jacyna in Code, Games

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